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Champak 140
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(Vol 140) Sep 19 2011.iso
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Games
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mardek_rpg.swf
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frame_28
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DoAction.as
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Text File
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2011-09-19
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5KB
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120 lines
function §\x01\x02§()
{
return 1268 % 511 * 5;
}
var §\x01§ = -1019 + "\x01\x02"();
while(true)
{
if(eval("\x01") != 211)
{
if(eval("\x01") != 631)
{
if(eval("\x01") != 503)
{
if(eval("\x01") != 161)
{
if(eval("\x01") != 383)
{
if(eval("\x01") != 193)
{
if(eval("\x01") != 992)
{
if(eval("\x01") != 232)
{
if(eval("\x01") == 75)
{
set("\x01",eval("\x01") + 157);
break;
}
if(eval("\x01") == 935)
{
set("\x01",eval("\x01") - 891);
var §§pop() = function §\x01\x02§()
{
return 1268 % 511 * 5;
};
continue;
}
if(eval("\x01") != 44)
{
if(eval("\x01") != 45)
{
if(eval("\x01") == 577)
{
set("\x01",eval("\x01") - 343);
map = [[7,1,1,1,1],[17,0,0,0,8],[11,11,11,11,11],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[8,0,0,0,8]];
tileset = "t_interior1";
area = "gz_shop_I";
areaname = "Goznor - Item Shop";
ambience = null;
A_sprites = [{name:"Item Shop",model:"shop",x:2,y:2,wares:["Potion","BetterPotion","Antidote","MotionPotion","HolyWater","LiquidSound","LiquidLight","BalloonJuice","Manaberry","PhoenixDown"]},{name:"Shopkeeper",model:"s_mugbert",x:2,y:1,walkspeed:-1,dir:"teen",elem:"EARTH",conv:[["norm","WORDS."]]},{name:"EXIT",model:"DOOR1",x:2,y:7,dest:["goznor",29,15]}];
areaLoot = [];
foes = [];
btlChance = 0;
minSteps = 5;
levelrange = [1,1];
musicTrack = !_root.plotVars.SUNSET ? "Goznor" : "none";
clearmap = 1;
AreaSetup();
break;
}
if(eval("\x01") == 234)
{
set("\x01",eval("\x01") - 234);
break;
}
}
set("\x01",eval("\x01") + 148);
§§push(eval(function §\x01\x02§()
{
return 1268 % 511 * 5;
}));
}
set("\x01",eval("\x01") + 1);
§§push("\x0f");
}
set("\x01",eval("\x01") + 399);
continue;
continue;
}
set("\x01",eval("\x01") - 415);
continue;
}
set("\x01",eval("\x01") - 32);
§§push(!function §\x01\x02§()
{
return 1268 % 511 * 5;
});
continue;
}
set("\x01",eval("\x01") + 248);
continue;
}
set("\x01",eval("\x01") + 831);
if(function §\x01\x02§()
{
return 1268 % 511 * 5;
})
{
set("\x01",eval("\x01") - 415);
}
continue;
}
set("\x01",eval("\x01") - 428);
if(function §\x01\x02§()
{
return 1268 % 511 * 5;
})
{
set("\x01",eval("\x01") + 157);
}
continue;
}
set("\x01",eval("\x01") + 304);
§§push("\x0f");
§§push(1);
}
set("\x01",eval("\x01") + 292);
§§push(true);
}