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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / frame_28 / DoAction.as
Text File  |  2011-09-19  |  5KB  |  120 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 1268 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -1019 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 211)
  9.    {
  10.       if(eval("\x01") != 631)
  11.       {
  12.          if(eval("\x01") != 503)
  13.          {
  14.             if(eval("\x01") != 161)
  15.             {
  16.                if(eval("\x01") != 383)
  17.                {
  18.                   if(eval("\x01") != 193)
  19.                   {
  20.                      if(eval("\x01") != 992)
  21.                      {
  22.                         if(eval("\x01") != 232)
  23.                         {
  24.                            if(eval("\x01") == 75)
  25.                            {
  26.                               set("\x01",eval("\x01") + 157);
  27.                               break;
  28.                            }
  29.                            if(eval("\x01") == 935)
  30.                            {
  31.                               set("\x01",eval("\x01") - 891);
  32.                               var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  33.                               {
  34.                                  return 1268 % 511 * 5;
  35.                               };
  36.                               continue;
  37.                            }
  38.                            if(eval("\x01") != 44)
  39.                            {
  40.                               if(eval("\x01") != 45)
  41.                               {
  42.                                  if(eval("\x01") == 577)
  43.                                  {
  44.                                     set("\x01",eval("\x01") - 343);
  45.                                     map = [[7,1,1,1,1],[17,0,0,0,8],[11,11,11,11,11],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[8,0,0,0,8]];
  46.                                     tileset = "t_interior1";
  47.                                     area = "gz_shop_I";
  48.                                     areaname = "Goznor - Item Shop";
  49.                                     ambience = null;
  50.                                     A_sprites = [{name:"Item Shop",model:"shop",x:2,y:2,wares:["Potion","BetterPotion","Antidote","MotionPotion","HolyWater","LiquidSound","LiquidLight","BalloonJuice","Manaberry","PhoenixDown"]},{name:"Shopkeeper",model:"s_mugbert",x:2,y:1,walkspeed:-1,dir:"teen",elem:"EARTH",conv:[["norm","WORDS."]]},{name:"EXIT",model:"DOOR1",x:2,y:7,dest:["goznor",29,15]}];
  51.                                     areaLoot = [];
  52.                                     foes = [];
  53.                                     btlChance = 0;
  54.                                     minSteps = 5;
  55.                                     levelrange = [1,1];
  56.                                     musicTrack = !_root.plotVars.SUNSET ? "Goznor" : "none";
  57.                                     clearmap = 1;
  58.                                     AreaSetup();
  59.                                     break;
  60.                                  }
  61.                                  if(eval("\x01") == 234)
  62.                                  {
  63.                                     set("\x01",eval("\x01") - 234);
  64.                                     break;
  65.                                  }
  66.                               }
  67.                               set("\x01",eval("\x01") + 148);
  68.                               ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  69.                               {
  70.                                  return 1268 % 511 * 5;
  71.                               }));
  72.                            }
  73.                            set("\x01",eval("\x01") + 1);
  74.                            ┬º┬ºpush("\x0f");
  75.                         }
  76.                         set("\x01",eval("\x01") + 399);
  77.                         continue;
  78.                         continue;
  79.                      }
  80.                      set("\x01",eval("\x01") - 415);
  81.                      continue;
  82.                   }
  83.                   set("\x01",eval("\x01") - 32);
  84.                   ┬º┬ºpush(!function ┬º\x01\x02┬º()
  85.                   {
  86.                      return 1268 % 511 * 5;
  87.                   });
  88.                   continue;
  89.                }
  90.                set("\x01",eval("\x01") + 248);
  91.                continue;
  92.             }
  93.             set("\x01",eval("\x01") + 831);
  94.             if(function ┬º\x01\x02┬º()
  95.             {
  96.                return 1268 % 511 * 5;
  97.             })
  98.             {
  99.                set("\x01",eval("\x01") - 415);
  100.             }
  101.             continue;
  102.          }
  103.          set("\x01",eval("\x01") - 428);
  104.          if(function ┬º\x01\x02┬º()
  105.          {
  106.             return 1268 % 511 * 5;
  107.          })
  108.          {
  109.             set("\x01",eval("\x01") + 157);
  110.          }
  111.          continue;
  112.       }
  113.       set("\x01",eval("\x01") + 304);
  114.       ┬º┬ºpush("\x0f");
  115.       ┬º┬ºpush(1);
  116.    }
  117.    set("\x01",eval("\x01") + 292);
  118.    ┬º┬ºpush(true);
  119. }
  120.